Skulls and Shackles

Side Session #1: The Deathknell

This session included Pirate Captain Pirate, Manumit, and Scrinti Cat'Bak (he was sick so I played as him). This session immediately began with the naval combat against The Jenny and The Deathknell. It didn't last long as the ships quickly grappled with each other. The PCs did not get any HP or their spells back from last session as these events happened in rapid succession, so because of this Manumit was low on HP and spells. In the beginning of combat on the deck of The Deathknell, the PCs had to fight some Brine Zombies. Manumit quickly fell unconscious but before he fell he told the group to go for the bell as he deciphered the legend. Scrinti charged the bell which led to Whalebone dispelling the zombies and using his steal breath ability on him, causing Scrinti to fall unconscious, luckily he didn't die. This left a one on one duel between Whalebone and Pirate Captain Pirate. Thanks to him casting Gravity Bow, he quickly disposed of Whalebone, revived Scrinti and Manumit, and Scrinti destroyed the bell. The session ended with the PCs sailing off to the cove, hoping the other party members are there and alive.

View
Session #9: Dire Straits

This session included Pirate Captain Pirate, Pirate Rakham (He couldn't make it so I played as his character), Manumit, and Hobbes. The session began with the group continuing to sail on the seas, fighting ships and traveling to ports. After Hobbes burned down the merchant ship, Sandara told him that Besmara's presence has left him entirely. She also pointed out information on a creture named Zedonehz who has been enslaving innocent civilians on an island. Sandara believed that if this creature were to be dealt with, Besmara would return to him. Hobbes took note of this information but did not tell anyone. One night the group ran into the Deathknell, a ghost ship captained by Whalebone Pilk. This made the group nervous but they pressed on. The next night they saw it again, this time Manumit deciphered the legend of the Deathknell and learned that the next night it will attack them. This gave the PCs the idea of traveling to a port and staying there for the night. Unfortunately The Jenny's water supply ran low, requiring the group to sail to a cove to refill it, rendering them vulnerable to the Deathknell. The Jenny was about to leave the cove but a Chelish pirate hunter ship known as The Dominator blocked their path. This terrified the PCs but their carpenter Lawrence came up with a plan. By climbing into the tiller cabin, they can disable the tiller rope by cutting it and preventing the ship from moving, allowing a safe escape. The PCs agreed to the plan and Pirate Captain Pirate stayed back to sail the ship as soon as they disable the rope. So, Rakham, Manumit, and Hobbes ventured into The Dominator's tiller cabin where they encountered Commander Kyan Kain. He demanded reasoning behind their intrusion but didn't believe their lies so he attacked. The party soon found themselves surrounded by marines and Rakham quickly fell unconscious. The tiller rope was disabled but Manumit escaped and Hobbes was also knocked unconscious, trying to protect Manumit's escape which changed his alignment back to normal. After Manumit returned to The Jenny he told Pirate Captain Pirate to sail away. The session ended with The Deathknell appearing before The Jenny and preparing to attack.

View
Session #8: On the High Seas!

This session included Pirate Captain Pirate, Pirate Rakham, Manumit, Hobbes, and Scrinti Cat'Bak. The session began with the strange ship approaching. The captain showed himself along with some bodyguards and introduced himself as Captain Merrill Pegsworthy. He recognized the Man's Promise and demanded to speak with the captain. Pirate Captain Pirate revealed himself as captain and told him how he got the ship truthfully. Pegsworthy was impressed, revealing that he is no friend of Harrigan's and offered to rechristen the ship. The group agreed and were quickly sent to the watch tower to check on the guard there. After a fight with some boars they made their way to the tower and discovered a parrot who kept repeating the same sentence over and over. At the tower they discovered the guard to be dead due to an allergic reaction to the wasps. They brought the parrot with them and returned the news to Rickety where he thanked them and let him keep the parrot, Rotgut for themselves, granting Pirate Captain Pirate his animal companion. The next day the Man's Promise was rechristened by Rickety and Pegsworthy under the new name, "The Jenny." Before the PCs left, Merrill Pegsworthy told them of Tidewater Rock and how if they sought to become infamous, that's where they should go. So the group sailed away and began their adventure, and with some new crew members including their carpenter, Lawrence Freewind, a man who struggled with amnesia after a head injury from escaping a ship that he was on that was taken over by Captain Gortus Svard. The PCs battle merchant ships throughout their adventure and at one point Scrinti told Hobbes to burn down a ship with the people inside as revenge. Hobbes agreed and burned the ship, killing the innocents, changing his alignment to neutral evil. The party eventually encountered Svard's ship, raiding another merchant ship. The Jenny sailed forward and with Morrison as the Master Gunner, Scrinti as the Boatswain, and Pirate Captain Pirate as the Pilot, they attacked. Once grappled to each other, Svard was revealed to be a Hobgoblin and demanded a battle. An enemy sailor made his way to a catapult and launched it at Manumit where it landed a critical hit for 6d6 x 2 but the damage only put him to 0 HP instead of negative. Svard was eventually defeated and his ship was looted. The session ended with The Jenny giving chase to the other merchant ship that got away.

View
Session #7: A New Beginning

This session included Pirate Maheem, Barhare, Morrison, and Cal. Before the session, the players told each other their new nicknames. Pirate Maheem is Pirate Captain Pirate, Barhare is Pirate Rakham, Morrison is Manumit, Cal is Hobbes, and Scrunto is Scrinti Cat'Bak. The PCs arrive at Rickety Squibs and meet Rickety Hake. They sell him the majority of their treasure gold in order to afford the squib. On the island, the PCs explore around, sell stuff, and recruit new sailors. They helped some sailors on the island from a young water naga, deducting the price of the squibbing. A few days pass and from the jungle, a swarm of giant wasps fly in and begin attacking. The PCs make their way to the emergency tent and defeat some wasps in the process. They eventually fly away but not soon after, a ship sails in unannounced which worries Rickety. This is where the session ended.

View
Session #6: The Mutiny

This session included Pirate Maheem, Barhare, Morrison, and Cal. We continued the journey through Bonewrack Isle where Barhare climbed up a large stone fist and noticed Grindylows heading into a cave, one of which had Sandara's tricorne. The PCs gave chase and followed them into a cave. The group fought through numerous amounts of Grindylows. Eventually the PCs found themselves fighting a Devil Fish that almost killed Barhare. Morrison threw the anchor feather token at the fish, crashing the anchor down on it, killing the creature. Barhare and Pirate Maheem fell unconscious deep into the cave and Cal and Morrison wanted to escape. They retreated to the beach to rest and heal and returned back to the cave, with one day left on the Island. The PCs entered into the final chamber and discovered Sandara and Jack hanging from the ceiling. Jack warned the PCs about the Brinebrood Queen and she appeared, cutting the ropes and sending Sandara and Jack into the water below. Another Grindylow known as The Whale appeared and attacked. The group at that point split, Barhare and Cal went for The Whale, Pirate Maheem went for the Brinebrood Queen, and Morrison went into the water to save Sandara and Jack. After quickly removing The Whale, Barhare and Cal jumped into the water as well to help Morrison. The Brinebrood Queen also went into the water and Pirate Maheem, making this an underwater brawl. Two lacedons were also in this pool as well. Morrison cut the ropes binding the two sailors and handed Sandara and Jack some of his weapons as they began to escape. Jack almost died to a lacedon but escaped. Cal, Sandara, and Jack swam out of the pool as Cal began to aid the injured sailors. Barhare killed the Brinebrood Queen and they all reunited out of the pool. As thanks, Sandara gave Cal her tricorne and Jack owed his life to the PCs. Jack also told the group that he eavesdropped on Plugg and discovered that he intended on killing them upon their return. The PCs, Sandara, and Jack returned to the Man's Promise to discover Plugg and Scourge held the friendly PCs hostage and challenged the group to a battle. They accepted and battle ensued. Plugg targeted Morrison while Scourge targeted Barhare. A few hostile sailors were killed including another enemy of Barhare, Fipps Chumlett. Scourge was killed by Barhare and after Morrison was knocked unconscious and about to be coup de graced, Plugg was killed by Pirate Maheem. The remaining hostile sailors who surrendered were sent to Bonewrack Isle and died of Ghoul Fever. Pirate Maheem was elected as captain of the ship and decided to sail to Rickety Squibs to remodel their ships.

View
Session #5: Bonewrack Isle

This session included Pirate Maheem, Barhare, Morrison, and Cal. After learning of the disappearance of Sandara and Jack, the PCs assumed they were brought to the island. Plugg denied they were kidnapped and demanded the PCs go to the island, retrieve supplies, fresh water, and if the missing sailors are there, retrieve them as well. So the PCs sailed out on a dinghy to the beach of Bonewrack Isle where they were attacked by crabs. They then traveled up a hill to a cabin where they fought Vine Chokers. After exploring the cabin itself they discovered a dead man being hung from the ceiling brought back as a ghast. It didn't reveal itself as alive until someone approached. Out of the game I actually jumped and grabbed the player of Barhare and he almost punched me. They used this cabin as a rest point and proceeded into the marsh area of the island. After a tough fight against toads in quicksand, the session ended relatively early.

View
Session #4: The Man's Promise

The player of Pirate Maheem could not make it to this session so I brought in a guest who would soon become a prevalent member of the group. His character is a Catfolk fighter known as Scrunto Cat'Nek. The group was quickly introduced to Scrunto and Cal and Morrison's three weeks in the bilges were over and he was given back his gun for this event. The raid soon began on the Man's Promise as Scrunto leaped on deck and started decimating their crew, killing 3-4 sailors before the remaining party members even made it on the ship. The Rahadoumi Officer tried to jump off the ship, poking the PCs with her Boarding Pike of Repelling as often as she could. She retreated and the Man's Promise was taken. The PCs and a lot of other important NPCs were put onto the ship under new command of Captain Plugg and First Mate Scourge. The PCs said their farewells to Grok and they sailed off. Fearful of what Plugg is planning, the PCs attempted to befriend as many NPCs as possible who weren't already friendly or helpful. The only NPC influenced was Badger Medlar where she revealed to the PCs that Plugg is planning on squibbing the ship and taking command of this ship himself. After a vicious storm, the ship crashed near a strange island and Sandara and Jack Scrimshaw were kidnapped by Grindylows. The PCs fought some of these Grindylows and the remaining ones retreated. This is where the session ended.

View
Session #3: The Deathly Reef

This session began the next day after the storm where the PCs mourned Tilly's death. After that, Pirate Jack (being played by the same person who played Pirate Justice and was the literal same race and class as a joke) was introduced to the party and was the new rigger. Here, the infamous Maheem was introduced and the PCs for some odd reason were obsessed with him, perhaps due to his name or strange, middle eastern accent. Maheem clearly showed strong disliking to the PCs. A few days of being on the Wormwood they stopped at a reef where Plugg demanded that the PCs go to it and fetch fresh crab. Barhare and Morrison were taken out of the bilges to complete this task. They swam over only to be attacked by Reefclaws that began pummeling the group. Barhare ignored them as he didn't want to fail another task, especially one assigned by the captain. Because of this, Hozon and Pirate Jack became surrounded by them and they both died, Hozon drowned and Pirate Jack was shredded up by the Reefclaws. This now left Barhare and Morrison as the remaining original members and the second death of the player of the Half Elf rangers. Barhare was released from the bilges for him completing the task, but Morrison was not. A couple days pass and after continued mourning, the group was introduced to yet again another Half Elf ranger, this time being named Pirate Maheem (he was forced by me to play another Half Elf ranger because he didn't want to, aren't i just the worst?). Pirate Maheem was sided with Plugg and Scourge but was eventually convinced by the PCs. The other new group member being introduced was an Aasimar Shaman known as Cal. He quickly befriended Barhare, Pirate Maheem, Ambrose, and Sandara. At the end of the session, Pirate Maheem noticed a ship in the distance as the Wormwood began gaining on them fast.

View
Session #2: The First Falls

This session began with the PCs doing their tasks as usual and going around meeting new NPCs, including Sandara Quinn, Rosie Cusswell, Cut-Throat Grok, Jack Scrimshaw, Tilly Brackett, and Conchobar Shortstone. For a large majority of this session, the PCs attempted to get their gear back from Grok. They quickly befriended her and she allowed them to have their gear and Rosie's fiddle. After a bet gone wrong, Pirate Justice lost a finger to Morrison and he took it from him. At one point Plugg entered the party with Owlbear Hartshorn, placing bets for someone to fight Owlbear. Pirate Justice accepted the challenge but unfortunately died in combat after Plugg threw in a club to Owlbear where he scored a critical hit on the poor sailor, smashing his skull in. Despite Plugg receiving some winnings, he demanded that Owlbear be keelhauled for his accidental murder. Owlbear pleaded for his life but was kicked off and died at sea. A few days after this event, a nasty storm hit the Wormwood, causing all hands to be on deck to safely guide the ship. Unfortunately, Tilly fell overboard and chaos ensued as the PCs rushed to help her. Morrison jumped into the water to attempt to save her but she was swept away, leaving Morrison to be raised back up. Tilly later died at sea. These two events enraged Morrison, and Plugg constantly taunting him only made it worse. Because of this, Morrison fired at Plugg, critical hitting him on the first shot for 20-24 points of damage. Rather than fight, Plugg retreated to Harrigan as Morrison tried to fire upon him further until realizing his decisions and he hid. On the main deck, a continued mutiny attempt proceeded started by Barhare. No one sided with him, even Pirate Jack and Harrigan demanded the sailors seize him for a gold reward. Hozon stayed quiet during this, not taking action. Morrison and Barhare soon found themselves being swarmed by other pirates and were eventually caught. Morrison was sentenced to 3 weeks in the bilges and his gun was taken away while Barhare was in the bilges for 2 weeks. The session ended after this event.

View
Session #1: The Wormwood

Our adventure began with 4 the protagonists, Pirate Justice, a Half Elf ranger, Morrison, an Elf gunslinger, Hozon Mov, a Shabti arcanist, and Barhare, an Orc barbarian. They were awoken on the Wormwood by one of the main villains of Book 1, Master Scourge who ordered them on deck. They agreed and followed, realizing that their gear was missing. Barhare wasn't too happy about this as he wanted to cut things with his trusty scythe. On deck, the PCs met Captain Barnabas Harrigan and his first mate, Mister Plugg. After brief introductions Plugg got straight to work and immediately was hated by the PCs. The PCs were assigned their jobs, Hozon was the cook's mate and quickly became acquainted with Ambrose Kroop who was a drunken mess, Pirate Justice became a rigger and met a few of the other riggers on board who were not too fond of him. Barhare and Morrison were assigned as swabs and they quickly got to work. Barhare soon became infamous for screwing up his daily tasks and being punished by Master Scourge. This began the seething hatred between the two. This is where the session ended.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.